ENTRY // VOL. 2026.09
AFFILIATION: TAMKANG UNIV // DEPT OF AI & CS
LAST_REVISION: 2026-09-26
[AUTHOR • RESEARCH JOURNAL]

MATTHEW

CHEN陳軍宇@Ch3nOff

I started this archive because folders on my laptop were turning into a tangled second brain. I work on sparse small language models[*], write cascaded feedback algorithms[*], slap funk grooves on a 4-string bass, and study Traditional Chinese characters in Tamsui.

CURRENTLY THINKING ABOUT:

Grouped-Subspace Latent Attention & eliminating KV-cache memory saturation on 15W NPU silicon.

HARDWARE TESTBED:

Intel Core Ultra + RTX 40/50 Series / ESP32 BLE Mesh Nodes / Custom Slap Bass Rig.

FIG 01 // DUAL-LOOP OSCILLATOR MATRIX
TELEMETRY GAUGESONLINE
GITHUB REPO:Ch3nOff/Ch3nOff
YOUTUBE CHANNEL:Chen Gaming
[COLLECTION 01 // LONGFORM THINKING]

Selected Writings & Architectures

TOTAL PIECES: [04] • 2026 ARCHIVE
↓ Every entry links to its full longform pieceBrowse Full Chronological Archive →
[COLLECTION 02 // HARDWARE & CODE ARTIFACTS]

Published Libraries & Systems

ZERO GENERIC CRUD • LOW-LEVEL MECHANICS
[PyPI Package]Published

dual-loop-controllerv2.5.0

Cascaded dual-loop PID and velocity-position state feedback engine for high-precision edge actuation.

Python 3.11PyPIC-Optimized MathMicroPython Compatible
[Hardware & IoT]Prototype

PENJAGA-MOBILE

Offline emergency beacon and peer-to-peer safety mesh protocol powered by Bluetooth Low Energy (BLE).

ESP32BLE 5.0C++Android BLE APITarakanita CC5+ Project
[Computer Vision]Active R&D

Block Blast CV & Heuristic Solver

Real-time game board state recognition and automated solver pipeline using OpenCV and Android Debug Bridge.

PythonOpenCVNumPyADB (Android Debug Bridge)Heuristic Search
[Game Systems]Published

Heterogeneous Minecraft Cross-Play Network

High-throughput Paper/Spigot server architecture enabling zero-desync cross-play between Java and Bedrock clients.

Java / JVMPaperMCSpigotGeyserMCFloodgateUDP / RakNet
[AI & LLM]Active R&D

Grouped-Subspace Latent MoE Routing

Experimental sparse mixture-of-experts attention kernels targeting low-power edge NPUs.

PyTorchCUDA / TritonC++Hermes AgentOpenClaw
[SECTION 03 // LIVE FIELD NOTES & MARGINALIA]View All Notes →
2026-09-26CONTROL_SYSTEMS

People spend weeks tuning the integral gain (Ki) when their physical mechanism simply has Coulomb friction. If your actuator is physically sticking at low PWM, math won't unstick it — you need a deadband dither or an inner velocity loop that kicks in before the position error integrates into a violent jump.

§ Jiuru, Pingtung
2026-09-22ACOUSTICS_RHYTHM

Slap bass is 80% thumb pivot geometry and 20% amplification. If you slap through the string like you're playing an electric guitar with a pick, you kill the bounce. Your thumb must rebound off the steel before the string even reaches its maximum excursion. The groove lives in the acoustic rebound.

§ Studio Desk
2026-09-15SPATIAL_CFOP

In 3x3 speedsolving, turning faster than 9 TPS (turns per second) with blind hesitation is worse than turning at 5 TPS with unbroken lookahead. While inserting the front-right F2L pair, your eyes must be scanning the opposite back-left corner for the next edge orientation. Software pipelines are the exact same: pipeline stalls kill throughput.

§ Library
MANIFESTO // CC5+ ETHOS
“Competence without compassion is dangerous; creativity without conviction is hollow. We build tools to expand human autonomy, not to feed automated slop.”
Read Complete Personal Manifesto →Press '?' for secret archive drawer